![]() In assets/data.zip, there's a file named filelist.txt. This guy needs to be loaded first before geoms are loaded They're probably referring to Spencer Parkin, who is the associate programmer at Avalanche Software.ĭata.zip Filelist.txt The "permanent" section is the place to put files that should only be loaded once, and they stay memory-resistent permantly after that. Unused Text Cmdline.var Comments AI takes over control of player car right away (from Spencer)ĪI always takes hint (note that AI will NOT take a drive-to-target hint if he’s driving backwards, or turboing, or in the air, etc)Īll Wiimotes must be awake for this to work. Despite them both having the same names, they are 2 different tracks, and one of them isn't even related to the Tokyo levels' music.Īppears to be a higher quality version of Spy (3) from the DS version of the game, which is a different mix of Tokyo (Hunter). Released PlayStation 3 Xbox 360 Nintendo DS Wii 5 more Cars 2 is a mission based driving game, similar to Mario Kart. In the files of the Xbox 360 and PS3 versions of the game, there is an FSB file named IMUSIC_STR which has a WAV file named Tokyo_Spy. Cars 2: The Video Game Game » consists of 14 releases. Most Octane Engine files in the game were compiled but fonts.zip/sample.oct was not compiled and left compilation information. #Size = 262272 Format = A8R8G8B8, Width = 256, Height = 256, Depth = 0, MipLevels = 1, ResourceType = 2d #SourceFileName = c:\depot\octane\main\content\game\frontend\fonts\sample.dds Cars 2: The Video Game/Gallery < Cars 2: The Video Game View source This is a gallery of images related to Cars 2: The Video Game. 8.50MB Mesh (destroyed)įile: Cars2_Wii_US_PossibleLotcheckSpreadsheet.zip (284 KB) ( info)įilePathName = "C:\depot\Octane\main\Content\Game\Frontend\fonts\sample.dds"ĮxportTextures_TextureFormat = "A8R8G8B8"ĮxportTextures_ActualFilePath = "c:\depot\octane\main\content\game\frontend\fonts\sample.dds" 11MB Scaleform (destroyed)ĭ:/dev-cars/Main/Octane/Code/Core/Kernel/FileIO/HogThread.cpp - Kernel::HogThread::_FileSize(const Kernel::EventQueueItem
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