![]() I really felt bad on the days where I was especially loose as disrespecting the work is the last thing I wanted to do. With that said, I did find thinking of a game and then making a drawing of said game every day to be quite tiresome. I know I’m just a little drop in the sea, but I’m glad that at least some people across the world can read and find interest in these works that others have put so much work into. These aren’t even critiques they’re pure appraisals. There are so many other titles I want to mention. I don’t know if I’ll do this again next year. The drawings served as a diary of how I felt that day, well actually more of how much time I had to work on these. ![]() This wasn’t just an art challenge, it was a writing challenge. I reduced the drawings to essentially character profiles and rambled on without any edits jutting down my stream of consciousness of the night. I started to write out more of my thoughts on each game and why I found them so special rather than just giving an intro one might find on a back cover. This wasn’t that helpful in honing my art, but I received comments on Discord like how someone didn’t know what Gris was and wanted to check it out. As the days went on, my attitude towards the challenge would fluctuate from having a drive to one-up myself in the first few days by nearly quitting by the third week, but at my lowest point, the challenge was reimagined. But I know that I’m lying to myself when I say that. Was this a huge waste of time? O yes, certainly, most definitely. I jokingly mentioned that this was the start of my own monthly challenge, but I was lying myself when I called it a joke. I wasn’t happy with the green leaves in the background that I drew and ended up making the whole drawing purple. After the release of Steve Minecraft in Super Smash Bros Ultimate on October 1st, 2020, I just had to draw this one scene in the trailer that I found particularly charming, a short lanky Enderman under some leaves shielding themselves from the rain. However, I stopped drawing after that first day. I have never fully participated in #Inktober and wasn’t planning to, but I did try to hop on a monthly challenge years ago with a fan piece of the hits Untitled Goose Game and Later, Alligator. ![]() The following are my reflections of this experience. Instead of an increase in my drawing capabilities, these drawings became a record of how much time I had laying around to work on them. For the past month, I challenged myself to use a monochrome palette and a digital crayon to draw something every day. ![]() This is the first time I ever did a month-long challenge. video games Hades fanart indie games red gaming octcolor Live-streaming is a fast world so I see fewer popular streams playing this game, but I really do hope this game gets more attention, especially in the annual game awards, because it truly deserves to be seen and experience by so many more people. I find this quite paradoxical for me as I enjoy story-based games for more than rogue-likes, but Hades truly showed the evolution of the studio by having it all, satisfying gameplay loops and even a story-based goal. The amount of mobility combined with the satisfying hits kept me as a viewer excited to see the next run. Fast forward to 2020, where I’m stuck in my room and looking at a Twitch stream at 2 in the morning playing this rogue-like with a familiarly isometric perspective, and I am enthralled by the gameplay. I most likely did not give that game enough attention as it probably should, but I still appreciated the art and warm soundtrack. When Bastion, Supergiant’s first big hit, came out, I must admit that the fantasy world kind of eluded me. The drawings a redraw of one of the frames from their Youtube trailer cause I can’t anime, but gosh darn Supergiant doesn’t miss.
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